5,6 stuff
a bunch of minor stuff (you have been warned)
- added a nice(r) way to handle collisions by just having a method (collide o1 o2) that will get the two objects colliding and can be specialized
- though....not sure about floor collision yet...i mean it will always collide with it so is it worth the callback to lisp? though it might be the only way to deal with sounds
- added a proper way to switch between "phases", both smooth transitions (for the animation) and direct ones. As well as the other things that need to happen on the scene, make some objects dissapear, make the "character" stop moving
- now i have individual controls for each scene, including the "menu"
- added a new "event type" actor...idea being that as long as the "event" is present the (update) will run on it and when a condition is met...the event will self delete
Still need to add the "boss" attack (have an idea), some obstacles for the "runner" part... and no idea for the sidescroller (as it is the more erratic on the controls).
Doable...tough not fun to play for sure...but meh...it will make a nice video :P
Now I will think about the sound...
drifter
a -endless- runner
More posts
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- -9 csound hrtfOct 01, 2019
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